

Next I deployed 10 ARK server instances, why 10 when there are only 9 maps? Well, I assume that Wild card will have another map for Genesis Part 2 coming in the spring so I added a container to house it, currently it is configured as a 2nd Genesis1 map with all the correct ports and paths. If you don't want or care to use the dynamic configs, omit the ARK0 container and remove -UseDynamicConfig from the "Extra Game Parameters" of all subsequent ARK's you deploy.

I ran this container first so that it would receive a predictable IP address (172.17.0.2:80) that is then used in the configurations of the remaining containers to add an entry to the hosts file (-add-host=:172.17.0.2) so that requests to in the game servers are pointed to the container running at 172.17.0.2. We are going to start with getting -UseDynamicConfig working and talking to our config file rather than the Official one out at, I know it feels like that should come last but bear with me.įirst we have a simple http server running by itself serving up the "dynamicconfig.ini" on port 80 on its container, this is mapped out to the host on 8080 and is not really needed but makes it easy to take a quick glance at tower:8080 to see what the settings are. Historical information left below (really go get the newer stuff from github) Go to the github, fetch the XMLs for however many servers you want to use in your new cluster, salt them to taste with your information (server names, cluster name, passwords, adminpasswords, ect.). It and the accompanying XLM files should allow for a fairly simple stand up of a new ARK server cluster. With the inspiration (read thievery) present the A3C (ARK Cluster Companion Container). This will hopefully shed some light on the underside working bits of building a cluster of servers for ARK:SurvivalEvolved. Checking for Minecraft Server executable.
HOW TO PORT FORWARD OPENRCT2 CRACKED
Noticed that my Minecraft server wasn't working, so I cracked open the logs, and noticed that it was calling a null pointer exception.
